Anonymous asked about what success would entail.
From the choices you listed, the answer would be all of them, and none of them. As strange as it may seem to you, Malaysia as a country has always committed the mistakes of having "absolute" goals. When you set targets like, having a GM, becoming a top ASEAN country, having X number of chilren play chess, etc., you are making a mistake of being myopic. Why? Simple, because once you achieve them, the question is, what next? Everything will stop there. You have to create new goals and so on and so forth. You may ask, what is wrong with that? The problem with these goals is that, they are very superficial and can be attained through artificial means. We do not just want to achieve quantitative achievements, but quality ones as well. Let me explain.
If your target is to get a GM, it can be obtained through many ways, some good and some bad. For example, in some way, Malaysia has made this mistake. They threw a lot of money on just one player in hopes that he becomes a GM, which he failed. This means that all the resources have been wasted. Compare this to implementing an incentive-based system where every player who reaches 2400 in rating is given RM2,000 travel allowance for each tournament, and players with 2500 in rating will get full sponsorships in tournaments. This kind of system creates a more competitive environment to fish out a GM. This is not to say, I agree with you that getting a GM can be considered a success. My point is this: You can set goals, but how you get there is at least as important as where you want to go. The quality of success is important. Compare the 2 methods above. The first method, if that chosen player fails to get his GM, then all the money would have been wasted. In the second method, the incentive-based sponsorship will at least create a chess environment that is full of strong players even if we fail to find a GM.
That's why to me, I consider Malaysian chess a success when we can implement a system that encourages sustainable improvement. So the goals that we set should be goals on periodical improvements, rather than absolute goals. For example, the target is to add fifty 2200 rated players a year, twenty 2300 rated players a year, and five 2400 rated players a year. This way, when we can achieve these goals we provide a strong sustainable base for success. If you can add more and more strong players every year, the pyramid will build itself. You will keep pushing the strongest players upwards. Of course, this has to be combined with a merit-based system where the best player is rewarded the most. There is no room for cronyism. This is the kind of system that can ensure long term and sustainable success. All the other goals like being the best in ASEAN, getting a first GM, etc etc etc will come automatically. You don't even have to worry about it.
However, the caveat is this. It is not what I think that matters. What I proposed above is just one idea. The important takeaway from this is that our goals must build on the quality of our success.
That is why, if you look at the Singapore Budget 2010, the Singaporean government has targeted a productivity growth of 1.5% per year for the next 10 years. Then you compare with Malaysia's Budget 2011. Malaysia only knows how to target an income per capita level of USD16,000 by 2020. The important way to get there is to through productivity gains, but Malaysia is on its way down the downward spiral by trying to implement mega-projects all over again. This difference will be even more distinct in the next 5-10 years. Singapore's ingenious leaders have long understood the importance in the quality of its economic growth. Malaysia is only interested in the quantity of growth. If you want to increase GDP by RM12 billion, it is easy. Just build a crooked bridge to Jawa, no matter how useless the bridge is.
Remember, it is the quality of your growth that counts.